(≦☆ω・)
bonbonbunny:

ITS SO TINY………… PLZ CLICK TO VIEW LARGER…. I WORKED SO HARD ON THIS………….. ಥ﹏ಥ
Heropon Riki and Hom-Hom friend enjoy cake for friend Wreckscalibur’s birthday!! :*:・( ̄∀ ̄)・:*:  Happy birthday sweetie!!
You know Shulk is a good hero because he knows the value of a good cozy knit sweater.  And he sounds so adorable and happy saying his battle victory phrase “Piece of cake!!”  He must really like cake.
As for Riki
everything about Riki is flawless

Everything about my girlfriend is flawless

bonbonbunny:

ITS SO TINY………… PLZ CLICK TO VIEW LARGER…. I WORKED SO HARD ON THIS………….. ಥ﹏ಥ

Heropon Riki and Hom-Hom friend enjoy cake for friend Wreckscalibur’s birthday!! :*:・( ̄∀ ̄)・:*:  Happy birthday sweetie!!

You know Shulk is a good hero because he knows the value of a good cozy knit sweater.  And he sounds so adorable and happy saying his battle victory phrase “Piece of cake!!”  He must really like cake.

As for Riki

everything about Riki is flawless

Everything about my girlfriend is flawless

SO IT WAS WRITTEN
SO IT CAME TO PASS

SO IT WAS WRITTEN

SO IT CAME TO PASS

Oh yeah

It’s my birthday this Tuesday

And so Clyde did a sick wheelie through the only window in his house and drove his bike that was three times the size of him off into the sunset.
Fade to black.

And so Clyde did a sick wheelie through the only window in his house and drove his bike that was three times the size of him off into the sunset.

Fade to black.

Good dog
Best assistant

Good dog

Best assistant

Which face should I go with tomorrow?

I’m not sure what my most popular post is, but that one post I made about Custom Robo forever ago keeps gradually getting notes.  Every two weeks a handful of people like it or reblog it.

It has to be people going ‘Oh yeah I remember that game exists, I wonder if people still talk about it’ and then looking up the tag and scrolling through it once.  That’s the only explanation.

jolteon39:

Oh, I’m definitely going back and playing them, then. I noticed during Etrian Odyssey IV that it wasn’t actually ridiculously difficult (although with both Kibigami and Logre I was ten levels ahead, so that might contribute to it a little), and I thought I might notice a bit more since everyone is saying that the game was incredibly hard.
Also, I was looking through the tag, and apparently a new game is coming out that is a remake of the first one. I would ask which is better, but it isn’t out yet. Which one would you recommend starting off with?

Keep in mind that part of the reason 4 is considered the easiest is because of all of the quality of life improvements that have been added to the series over the years.  Some of it is little stuff, like making the crafting icons for your map actually meaningful icons, but others make the game a lot ‘easier’ just because they are better design choices.
The main one I’m thinking of is skills and their prerequisites.  You may notice that in EO4 it’s kind of strange to see a skill that requires more than 8 points to master, but in the earlier games that was the norm, and it was especially bad in the first two games, because there were a lot of prerequisite skills that were straight up useless.  
An especially painful example is the Ronin in EO2, who has a really good skill that takes 8 points in AGI Up, a passive skill that raises the character’s Agility by one lousy point every time you level it up, and 8 points in LUC Up, which does the same thing for Luck.  That’s sixteen levels wasted on two skills that have negligible benefits before you get the skill you want.  Hexers have it even worse; they have to level up a skill called ‘Curses’ to unlock any of their skills.  Curses does nothing.  It is a level tax for no good reason.
Having played most of the games in the series (I didn’t get to play the first one), I will say that the fourth one felt easier than the second one, but that’s because in the fourth game, I have options and skills comparable to what I would expect to have a dozen levels later in the earlier games.  The classes are all also useful; there are several classes in EO2 that I never really used (or at least never really used in my main party, like Survivalists).
So basically, the older games are harder, but not always in a good way.

jolteon39:

Oh, I’m definitely going back and playing them, then. I noticed during Etrian Odyssey IV that it wasn’t actually ridiculously difficult (although with both Kibigami and Logre I was ten levels ahead, so that might contribute to it a little), and I thought I might notice a bit more since everyone is saying that the game was incredibly hard.

Also, I was looking through the tag, and apparently a new game is coming out that is a remake of the first one. I would ask which is better, but it isn’t out yet. Which one would you recommend starting off with?

Keep in mind that part of the reason 4 is considered the easiest is because of all of the quality of life improvements that have been added to the series over the years.  Some of it is little stuff, like making the crafting icons for your map actually meaningful icons, but others make the game a lot ‘easier’ just because they are better design choices.

The main one I’m thinking of is skills and their prerequisites.  You may notice that in EO4 it’s kind of strange to see a skill that requires more than 8 points to master, but in the earlier games that was the norm, and it was especially bad in the first two games, because there were a lot of prerequisite skills that were straight up useless.  

An especially painful example is the Ronin in EO2, who has a really good skill that takes 8 points in AGI Up, a passive skill that raises the character’s Agility by one lousy point every time you level it up, and 8 points in LUC Up, which does the same thing for Luck.  That’s sixteen levels wasted on two skills that have negligible benefits before you get the skill you want.  Hexers have it even worse; they have to level up a skill called ‘Curses’ to unlock any of their skills.  Curses does nothing.  It is a level tax for no good reason.

Having played most of the games in the series (I didn’t get to play the first one), I will say that the fourth one felt easier than the second one, but that’s because in the fourth game, I have options and skills comparable to what I would expect to have a dozen levels later in the earlier games.  The classes are all also useful; there are several classes in EO2 that I never really used (or at least never really used in my main party, like Survivalists).

So basically, the older games are harder, but not always in a good way.

darksoulsayaka:

Odette gets rather metaphysical once you get to know her…

So besides this, there have been a few times where the voice clips and the text on the screen didn’t really match up.  The two I’m thinking of are the 6th freindship events for Bismark and Joe.  With Bismark’s they were still mostly accurate, and it just kind of felt like they were ad libbing a bit, which kind of fit with the scene, but with Joe’s scene it was just straight up wrong.
XSEED handled Frontier, right?  I didn’t play that one, was there anything like this in that game?  I kind of hope not, since they’re handing RF4 as well.

darksoulsayaka:

Odette gets rather metaphysical once you get to know her…

So besides this, there have been a few times where the voice clips and the text on the screen didn’t really match up.  The two I’m thinking of are the 6th freindship events for Bismark and Joe.  With Bismark’s they were still mostly accurate, and it just kind of felt like they were ad libbing a bit, which kind of fit with the scene, but with Joe’s scene it was just straight up wrong.

XSEED handled Frontier, right?  I didn’t play that one, was there anything like this in that game?  I kind of hope not, since they’re handing RF4 as well.

I always really liked Karina’s request chain in Rune Factory 3, because she actually has something resembling a character arc.
When you start out her requests she is lazy and belligerent, and just wants to get out of town and stop working with her Mom.  As you help her though, she becomes a lot nicer, and even takes charge at the general store, making her mom happy.
But then her mom starts raising her expectations and wants to give Karina more responsibilities.  It’s too much too fast for her, so she panics and hides from it.  It’s a very human reaction to suddenly having expectations and attention forced on you like that when you were used to skating by.  
It’s not much, but I guess it sticks out to me more because all the other request chains are stuff like ‘go fishing’ and ‘get drugged repeatedly’.

I always really liked Karina’s request chain in Rune Factory 3, because she actually has something resembling a character arc.

When you start out her requests she is lazy and belligerent, and just wants to get out of town and stop working with her Mom.  As you help her though, she becomes a lot nicer, and even takes charge at the general store, making her mom happy.

But then her mom starts raising her expectations and wants to give Karina more responsibilities.  It’s too much too fast for her, so she panics and hides from it.  It’s a very human reaction to suddenly having expectations and attention forced on you like that when you were used to skating by.  

It’s not much, but I guess it sticks out to me more because all the other request chains are stuff like ‘go fishing’ and ‘get drugged repeatedly’.